Game guide · LSZSX
Read before your next round of Netwalk
The board gives you the information needed for the next action. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. The game area remains available above the explanation. A new 5×5 network is created and its tiles are rotated.
Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted.
Take a closer look while playing
Check the rule below as you play. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board. Try the rule on the board, then read the next instruction.
The challenge in front of you
Keep the goal in view while choosing a move. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Keep the goal in mind before your next move.
Follow these playing steps
- A new 5×5 network is created and its tiles are rotated.
- Tap a tile to turn it clockwise by a quarter-turn. Tiles connected to the central server light up.
- Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
- Connect all 25 cells in one network. The finish check accepts any valid complete network, not just the generator’s saved orientation.
How to interact with the game
Check the rule below as you play. Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. Start a new round when you are ready to try again.
Learn from a sample situation
Read the position before choosing your next action. A tile with north and east cables connects only to matching south and west cables on those neighbours. The game area remains available above the explanation.
Watch out for this
The example and rules describe the same game you can play above. A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. Keep the goal in mind before your next move.
Common questions
During a round, what is the aim of Netwalk?
Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Keep the current game state in view while applying this rule.
When I start, how do the controls work?
Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. The instructions above use these same rules.
Can you show an example?
A tile with north and east cables connects only to matching south and west cables on those neighbours. The instructions above use these same rules.
On this page, which mistake should I avoid?
A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. The worked example offers another way to follow the rule.
When I start, what rules and limits are used here?
Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted. The game is played locally in your browser.
When I start, how many people can play here?
Solo. This is local browser play, not internet matchmaking. The instructions above use these same rules.
During a round, why are some tiles green?
They have a chain of matching cable ends to the central server. The instructions above use these same rules.
For this game, can a cable leave the board?
No. This version has fixed boundaries and no wrapping. The controls work with mouse or touch.
On this page, is every puzzle solvable?
The generator starts from a connected tree and rotates its tiles, so the original orientation is a valid solution. The instructions above use these same rules.
Must I find exactly the stored answer?
No. Any orientation with all ends matched, all cells connected and no loop completes the puzzle. The game is played locally in your browser.