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LSZSX

RULES & PRACTICE

How to Play Forty Thieves Solitaire

Play Forty Thieves Solitaire ↗

Game guide · LSZSX

Play Forty Thieves Solitaire with the rules at hand

Treat this as a chance to practise one rule. Build eight suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. The same rule applies on a phone and on a computer. Begin with the objective. Move one card at a time; build down in the same suit. Empty columns accept one card. The same rule applies on a phone and on a computer.

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.

Practice beyond the first move

A clear plan starts with the current position. Select a face-up card and then the destination pile or Empty slot. Return to the explanation when a decision is unclear.

The goal to keep in mind

Build eight suit foundations from ace to king. The same rule applies on a phone and on a computer. Work at your own pace.

Follow these playing steps

  1. Move one card at a time; build down in the same suit. Empty columns accept one card.
  2. Select a face-up card and then the destination pile or Empty slot.
  3. Move exposed cards onto suit foundations in the stated rank order.
  4. Undo reverses a choice. New deal shuffles again.

How to interact with the game

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Return to the explanation when a decision is unclear. Treat this as a chance to practise one rule.

Learn from a sample situation

A club 5 can move onto a club 6, but a whole run cannot move together. The same rule applies on a phone and on a computer.

Avoid this misunderstanding

Begin with the objective. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Return to the explanation when a decision is unclear.

Helpful answers for players

What is the aim?

Build eight suit foundations from ace to king. Work at your own pace. Use another round to revisit a decision.

How do I use the controls?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Keep the active rule in mind. The same rule applies on a phone and on a computer.

Which format is available?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Before making a move, check the cards in view. Return to the explanation when a decision is unclear.

What should I check before a move?

Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Keep the active rule in mind. Take the next action only when the current step is clear.

Can you give an example?

A club 5 can move onto a club 6, but a whole run cannot move together. Treat this as a chance to practise one rule. Return to the explanation when a decision is unclear.

What completes a round?

Build eight suit foundations from ace to king. Before making a move, check the cards in view. Return to the explanation when a decision is unclear.

Which controls should I use?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Use the rule sheet as a reference. Check the relevant controls before continuing.

Which version is played here?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Keep the active rule in mind. Take the next action only when the current step is clear.

Does play involve an account or cash?

No. Play is free, without registration, deposits, bets or cash prizes. Before making a move, check the cards in view. Use another round to revisit a decision.

What completes a round?

Build eight suit foundations from ace to king. Before making a move, check the cards in view. Check the relevant controls before continuing.

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